Compare

GameStop/$GME

1D1W1M3M6MYTD1Y5YMAX

About GameStop

GameStop Corp offers games, collectibles, and entertainment products through its stores and ecommerce platforms. Its products include Hardware and accessories offering new and pre-owned gaming platforms from the console manufacturers, Software offering new and pre-owned gaming software for current and certain prior generation consoles and sell a wide range of in-game digital currency, digital downloadable content and full-game downloads, and Collectibles consist of apparel, toys, trading cards, gadgets and other retail products for pop culture and technology enthusiasts and collectibles related services, such as submission services for the authentication and grading of trading cards. The company operates its business in three geographic segments: the United States, Australia, and Europe.
Ticker
$GME
Primary listing
NYSE
Employees
12,000

GameStop Metrics

BasicAdvanced
$13B
16.57
$1.53
1.71
-

What the Analysts think about GameStop

Analyst ratings (Buy, Hold, Sell) for GameStop stock.
Analyst projections of the future price of GameStop stock.

Bulls say / Bears say

Collectibles sales rose 57% year on year to $356.3 million and reached 45.1% of second-quarter sales. This higher-value mix helped lift operating income to a record $160.2 million for a second quarter. (Business Wire, GameStop)
GameStop has substantial financial flexibility: it reported $5.4 billion in cash, securities and digital assets, alongside a $4.9 billion eBay stake, and later retired about $1.4 billion of convertible notes. That gives it more room to invest, repurchase shares or pursue partnerships while reducing debt pressure. (Business Wire, GameStop)
The company is showing better cash and cost discipline: adjusted EBITDA rose to $174.0 million from $75.7 million, while first-half free cash flow reached $393.6 million. Management also raised its fiscal 2026 adjusted EBITDA target to more than $650 million from more than $600 million. (Business Wire)
The legacy business is still shrinking sharply. Second-quarter sales fell 18.7% to $790.2 million, while video-game sales fell to $263.2 million from $494.6 million, leaving GameStop increasingly dependent on collectibles to offset its core decline. (GameStop, Yahoo Finance)
Headline earnings were helped by volatile investment items rather than only by retail trading: the quarter included a $166.3 million eBay-derivative gain and a $72.1 million unrealised eBay gain, partly offset by a $75.0 million Bitcoin-related loss. Adjusted net income was $161.1 million, well below reported net income of $298.7 million. (StockTitan, Earnings Dispatch)
Capital allocation has become a major execution risk. Nearly $4.9 billion is concentrated in eBay shares while a proposed takeover faced rejection and scepticism over financing and strategic fit; GameStop also warns that investment concentration and the success of the eBay strategy could materially affect results. (BNN Bloomberg, GameStop)
Data summarised monthly by Lightyear AI. Last updated on 26 Sept 2026.

GameStop Financial Performance

Revenues and expenses
Income statement
QuarterlyAnnual
Q3 24
QoQ growth
Revenue
Net income
Profit margin

GameStop Earnings Performance

Company profitability
Earnings per share
QuarterlyAnnual
Q4 23
Q1 24
Q2 24
Q3 24
Q4 24
Actual
Expected
Surprise

Funds containing GameStop

AllEURGBPUSD
Data displayed above is indicative only and its accuracy or completeness is not guaranteed. Actual execution price may vary. Past performance is not indicative of future results. Your return may be affected by currency fluctuations and applicable fees and charges. Capital at risk.
Real-time US market data is sourced from the IEX order book provided by Polygon. After-hours US market data is 15 minutes delayed and may differ significantly from the actual tradable price at market open.