Gravity/$GRVY
1D1W1MYTD1Y5YMAX
Capital at risk
About Gravity
GRAVITY Co Ltd is an online and mobile games developer and publisher based in Korea. The gaming products of the company include Ragnarok Online, Requiem, Dragonica (Dragon Saga), Ragnarok Online II, Requiem Online, and R.O.S.E. Online. The company generates revenue from online games, mobile games and other sources including character based merchandise and animation. Geographically, it derives maximum revenue from Taiwan.
- Ticker
- $GRVY
- Sector
- Consumer Discretionary
- Primary listing
- NASDAQ
- Employees
- 437
- Headquarters
- Seoul, Korea, Republic of
- Website
- www.gravity.co.kr
Gravity Metrics
BasicAdvanced
$472M
7.52
$9.03
1.02
-
Price and volume
Market cap
$472M
Beta
1.02
52-week high
$76.00
52-week low
$54.54
Average daily volume
26K
Financial strength
Current ratio
7.2
Quick ratio
6.947
Total debt to equity
0.005
Profitability
EBITDA (TTM)
62.779
Gross margin (TTM)
31.96%
Net profit margin (TTM)
15.28%
Operating margin (TTM)
14.09%
Effective tax rate (TTM)
25.16%
Revenue per employee (TTM)
$939,280
Management effectiveness
Return on assets (TTM)
6.44%
Return on equity (TTM)
13.23%
Valuation
Price to earnings (TTM)
7.521
Price to revenue (TTM)
1.149
Growth
Revenue change (TTM)
2.63%
Earnings per share change (TTM)
6.37%
3-year revenue growth (CAGR)
-6.25%
10-year revenue growth (CAGR)
31.81%
3-year earnings per share growth (CAGR)
-13.06%
10-year earnings per share growth (CAGR)
19.16%
Bulls say / Bears say
First-quarter revenue rose 17.8% year on year and operating profit rose 24.7%, with new mobile releases including Ragnarok: The New World helping drive the rebound. That suggests Gravity can still turn launches into meaningful near-term growth. (Nasdaq)
Online-game revenue grew 35% year on year in the second quarter, helped by stronger Ragnarok Online sales in Thailand, Taiwan, Hong Kong and Macau. Growth in the older PC business is cushioning weakness in mobile games. (Markets Insider)
Gravity has a steady flow of new titles and regional launches, and Ragnarok M: Eternal Love 2 received Chinese ISBN approval in July. If the China release attracts players, it could add a sizeable new market for the franchise. (Markets Insider)
Second-quarter revenue fell 5.2% year on year as mobile-game revenue dropped 10.7%; several established titles weakened, and new releases only partly offset the declines. Since mobile games account for most sales, continued softness here could weigh heavily on results. (Markets Insider)
The second-quarter profit increase came alongside a 33.2% year-on-year fall in operating expenses, driven mainly by lower advertising spend, rather than rising sales. Revenue was down and operating profit also fell 10.5% from the previous quarter, so the margin improvement may be hard to repeat without renewed growth. (Nasdaq, Markets Insider)
The business remains highly exposed to the Ragnarok franchise, and Gravity warns that its games may fail to attract users or compete successfully. A weak launch or fading player interest could therefore hit several revenue streams at once. (StockTitan)
Data summarised monthly by Lightyear AI. Last updated on 30 Sept 2026.
Gravity Financial Performance
Revenues and expenses
Upcoming events
No upcoming events
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