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Roblox/$RBLX

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About Roblox

Roblox operates a free-to-play online video game platform with nearly 125 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators—spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.
Ticker
$RBLX
Primary listing
NYSE
Employees
3,065

Roblox Metrics

BasicAdvanced
$31B
-
-$1.41
1.47
-

What the Analysts think about Roblox

Analyst ratings (Buy, Hold, Sell) for Roblox stock.
Analyst projections of the future price of Roblox stock.

Bulls say / Bears say

Roblox still has a large and growing audience: Q2 daily active users rose 10% year on year to 123 million and hours played rose 5% to 29 billion. International growth was especially strong, with daily active users up 67% in Japan and 64% in India, giving the platform room to expand beyond its core markets. (Roblox)
New creator and distribution tools could strengthen Roblox’s platform flywheel. Creators will be able to publish standalone apps on mobile, PC and consoles, while browser play removes the download barrier; its Build tool also uses generative AI to help people make games. (Bloomberg, Roblox)
The business is still generating substantial cash while it invests: Q2 operating cash flow was $318 million and free cash flow was $294 million, up 60% and 66% respectively year on year. That gives Roblox capacity to fund safety, AI and product investment while waiting for monetisation to recover. (Roblox)
Engagement is not converting into spending as well as before. Q2 bookings grew only 8% and Roblox expects Q3 bookings to fall 14% to 18%, after discovery changes shifted traffic towards games with better retention but weaker near-term monetisation. (Reuters)
Safety measures are creating near-term growth friction. Age verification, age-based accounts and expanded monitoring have restricted communication and slowed user acquisition, prompting Roblox to cut its 2026 bookings forecast to $7.33 billion to $7.60 billion from $8.28 billion to $8.55 billion. (Reuters)
The weaker bookings outlook is also hitting profitability and visibility. Roblox withdrew full-year guidance, expects Q3 free cash flow between negative $60 million and positive $5 million, and warned that AI infrastructure spending and fixed-cost deleveraging will pressure margins. (Roblox)
Data summarised monthly by Lightyear AI. Last updated on 23 Sept 2026.

Roblox Financial Performance

Revenues and expenses
Income statement
QuarterlyAnnual
Q3 24
QoQ growth
Revenue
Net income
Profit margin

Roblox Earnings Performance

Company profitability
Earnings per share
QuarterlyAnnual
Q4 23
Q1 24
Q2 24
Q3 24
Q4 24
Actual
Expected
Surprise

Funds containing Roblox

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