Sohu/$SOHU
1D1W1M3M6MYTD1Y5YMAX
Capital at risk
About Sohu
Sohu.com Ltd provides online media, games, and search products and services on PCs and mobile devices in China. The company operates in Sohu and Changyou segments. Sohu is an online media content and services provider. Through its social features, Sohu also enables users to generate and distribute content, as well as interact with each other on a platform. Changyou is an online game developer and operator. It generates maximum revenue from the Changyou segment.
- Ticker
- $SOHU
- Sector
- Consumer Discretionary
- Primary listing
- NASDAQ
- Employees
- 4,000
- Headquarters
- Beijing, China
- Website
- www.sohu.com
Sohu Metrics
BasicAdvanced
$327M
1.45
$8.65
0.34
-
Price and volume
Market cap
$327M
Beta
0.34
52-week high
$17.30
52-week low
$11.61
Average daily volume
84K
Financial strength
Current ratio
3.016
Quick ratio
2.706
Long term debt to equity
0
Total debt to equity
0
Profitability
EBITDA (TTM)
-15.375
Gross margin (TTM)
78.50%
Net profit margin (TTM)
38.15%
Operating margin (TTM)
-6.76%
Effective tax rate (TTM)
747.07%
Revenue per employee (TTM)
$150,000
Management effectiveness
Return on assets (TTM)
-1.54%
Return on equity (TTM)
19.42%
Valuation
Price to earnings (TTM)
1.448
Price to revenue (TTM)
0.552
Price to book
0.25
Price to tangible book (TTM)
0.25
Growth
Revenue change (TTM)
9.23%
Earnings per share change (TTM)
110.82%
3-year revenue growth (CAGR)
-3.15%
10-year revenue growth (CAGR)
-10.50%
3-year earnings per share growth (CAGR)
63.28%
10-year earnings per share growth (CAGR)
15.99%
What the Analysts think about Sohu
Analyst ratings (Buy, Hold, Sell) for Sohu stock.
Analyst projections of the future price of Sohu stock.
Bulls say / Bears say
Second-quarter revenue rose 7% year on year to US$136 million, with online game revenue up 10%; management said both revenue lines exceeded its prior guidance. This suggests the core business still has some momentum. (PR Newswire)
Changyou’s PC game activity improved: average monthly active accounts rose 10% year on year and paying accounts rose 5%, helped by TLBB: Return. This shows the established franchise can still attract and monetise players. (PR Newswire)
Sohu had about US$1.2 billion in cash, investments and time deposits at the end of June, while it had repurchased US$124 million of shares under its US$150 million programme by early August. The balance sheet gives it scope to keep returning capital to shareholders. (StockTitan)
Management forecast third-quarter online game revenue would fall 29% to 35% year on year and expected a net loss of US$13 million to US$23 million. That outlook points to a sharp reversal after the second-quarter growth. (PR Newswire)
Mobile-game engagement is weakening: average monthly active accounts fell 13% year on year and paying accounts fell 24%, which the company linked to older games declining naturally. That raises the risk that the portfolio is losing players faster than new content can replace them. (PR Newswire)
Marketing services revenue was down 3% year on year in the second quarter, and the chief executive said advertisers remained cautious amid a weak economic backdrop. That makes a sustained recovery in Sohu’s media business harder to rely on. (The Motley Fool)
Data summarised monthly by Lightyear AI. Last updated on 4 Oct 2026.
Sohu Financial Performance
Revenues and expenses
Sohu Earnings Performance
Company profitability
Upcoming events
No upcoming events
Sohu News
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