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NetEase/$NTES

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About NetEase

Founded in the late 1990s as an internet portal, NetEase has evolved into China's second-largest online gaming company. Its early success was anchored by the massively multiplayer online role-playing game Fantasy Westward Journey, which laid the foundation for a durable franchise strategy. Over the past decade, the company has expanded its portfolio with successful titles such as Justice, Identity V, Naraka: Bladepoint, and Eggy Party, all of which continue to maintain sizable and engaged player bases.In addition to its in-house development capabilities, NetEase partners with global IP holders such as Microsoft and Marvel to develop and publish titles based on established franchises, including World of Warcraft, Diablo Immortal, and Marvel Rivals, further strengthening its global presence.
Ticker
$NTES
Primary listing
NASDAQ
Employees
25,382
Headquarters
Hangzhou, China

NetEase Metrics

BasicAdvanced
$80B
16.58
$7.55
0.79
$2.92
2.33%

What the Analysts think about NetEase

Analyst ratings (Buy, Hold, Sell) for NetEase stock.
Analyst projections of the future price of NetEase stock.

Bulls say / Bears say

Games revenue rose 9.7% year on year in Q2 and 8.1% in the first half of 2026, led by self-developed titles including Fantasy Westward Journey and Where Winds Meet. That shows the core business is still growing. (SEC)
Gaming gross margin rose to 76.1% in Q2 from 70.2% a year earlier, helped by lower platform revenue-sharing costs. If this leaner distribution mix holds, profit could grow faster than sales. (SEC)
NetEase is extending its reach beyond China: Where Winds Meet expanded internationally, while Marvel Rivals’ seasonal updates helped it rank among Steam’s top sellers in several regions. Success overseas could broaden the audience for its games. (The Motley Fool)
Q2 net income attributable to shareholders fell 18.8% year on year, despite higher revenue. Investment losses contributed to the shortfall, showing that reported earnings can be more volatile than the underlying sales trend. (SEC, MarketScreener)
Games revenue fell 2.7% quarter on quarter, as some self-developed and licensed titles weakened. Sea of Remnants also had only moderate early demand, highlighting the risk that new releases may not quickly replace slowing games. (SEC, MarketScreener)
Other businesses offered little offset in Q2: Cloud Music revenue was almost flat year on year, while innovative businesses and others declined 3.5%. This leaves the group heavily reliant on gaming for growth. (SEC)
Data summarised monthly by Lightyear AI. Last updated on 14 Oct 2026.

NetEase Financial Performance

Revenues and expenses
Income statement
QuarterlyAnnual
Q3 24
QoQ growth
Revenue
Net income
Profit margin

NetEase Earnings Performance

Company profitability
Earnings per share
QuarterlyAnnual
Q4 23
Q1 24
Q2 24
Q3 24
Q4 24
Actual
Expected
Surprise

Funds containing NetEase

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