Take-Two Interactive Software/$TTWO

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About Take-Two Interactive Software

Take-Two is one of the largest global developers and publishers of video games, with labels including Rockstar, 2K, and Zynga. Grand Theft Auto is the firm's biggest franchise, accounting for about 30% of total sales for the past decade. NBA 2K is the industry's dominant basketball video game, with Take-Two releasing a new version annually. Other notable franchises include Red Dead Redemption, Borderlands, and Civilization. Typically, more than three-fourths of the firm's sales are from in-game spending, with the remainder coming from initial game sales. Since acquiring Zynga in 2022, mobile makes up about half of total sales.
Ticker
$TTWO
Primary listing
NASDAQ
Employees
12,909

TTWO Metrics

BasicAdvanced
$38B
-
-$1.73
0.97
-

What the Analysts think about TTWO

Analyst ratings (Buy, Hold, Sell) for Take-Two Interactive Software stock.
Analyst projections of the future price of Take-Two Interactive Software stock.

Bulls say / Bears say

Take-Two has a major near-term catalyst: management reaffirmed GTA VI for 19 November 2026 and fiscal 2027 net bookings of $8.0 billion to $8.2 billion, roughly 20% above fiscal 2026. That forecast gives investors a visible route to a step-change in scale. (Take-Two Interactive)
Underlying fiscal 2026 momentum was strong before GTA VI: net bookings rose 19% to $6.72 billion, recurrent consumer spending grew 17%, and operating cash flow reached $624 million. NBA 2K, mobile and GTA Online all beat the company’s initial expectations, showing that the existing portfolio is doing useful work. (Take-Two Interactive, The Motley Fool)
Recurring spending and mobile provide a revenue base beyond a single blockbuster. In the latest quarter, recurrent consumer spending was 84% of net bookings and mobile still generated 53% of bookings, supporting revenue between major releases. (Take-Two Interactive)
Execution risk is unusually concentrated in GTA VI: management’s fiscal 2027 plan is built around the 19 November launch, while Bloomberg reports that the chief executive called the expectations “terrifying”. A delay or weaker launch would therefore hit both bookings timing and investor confidence. (Bloomberg, Take-Two Interactive)
Profitability and cash conversion remain weak ahead of the launch. First-quarter net bookings fell 3% year on year and operating cash flow was negative $168.8 million as development spending and launch costs rose. (Take-Two Interactive, TIKR)
Zynga is no longer accelerating at the same rate: management expects fiscal 2027 mobile bookings to decline as Color Block Jam’s exceptional performance moderates and mature titles slow. First-quarter mobile revenue fell to $762 million from $802 million, so the diversification cushion may weaken just as Take-Two becomes more dependent on GTA VI. (The Motley Fool, Take-Two Interactive)
Data summarised monthly by Lightyear AI. Last updated on 27 Sept 2026.

TTWO Financial Performance

Revenues and expenses
Income statement
QuarterlyAnnual
Q3 24
QoQ growth
Revenue
Net income
Profit margin

TTWO Earnings Performance

Company profitability
Earnings per share
QuarterlyAnnual
Q4 23
Q1 24
Q2 24
Q3 24
Q4 24
Actual
Expected
Surprise

Funds containing TTWO

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